- Nightmare Mode
- Ultra Nightmare Mode
- MLG Nightmare
| Wave 40 | ← | Alpha Predator
|
→ | Wave 47 |
| Wave 41 | ← | Alpha Predator
Apex Predator |
→ | Wave 44 |

Description
The Alpha Predator is the penultimate major boss encountered in Nightmare Mode and Ultra Nightmare Mode, debuting on Waves 45 and 42, respectively.
He is an upgraded version of the Apex Predator, and stands as the pinnacle of Dr Xenon's line of Predators. In comparison to his predecessor, he retains all the characteristics of his previous model that made it deadly and enhances them to the point of being able to wipe out the defense in a matter of minutes.
Additionally, upon being defeated, he takes out his core, similar to his predecessor, and crushes it, reactivating himself and revealing Dr. Xenon finally fixed the core overheating issue that had been a persistent problem in almost all of her previous creations. Upon being defeated twice, he reaches forwards one last time before falling backwards and dying.
Appearance
The Alpha Predator is reminiscent of the Apex Predator, though with numerous upgrades as well as several design elements taken from the Jager; particularly on the helmet. As a general comparison, he is now almost entirely clad in red thick armor fitted with dark gray accents and small white markings, with only the sides of his waist exposing his black underbody. His body plan has also been significantly altered, now appearing much more humanoid, though with proportionally oversized arms and lower legs.
Specifics
Proceeding to the torso, it bears the aforementioned breastplate, which takes the appearance of a pair of large pecs, the lower portions of which each host a trio of thick orange wires that all connect to a port on its back. Interestingly, the breastplate also now entirely obscures the central core; a feature which it only shares with the Jager among its line. Additionally, the back of the breastplate forms a semi-dome, which entirely obscures the helmet from the back side. Down to the lower portion of the torso, it is fitted with several black plates arranged to resemble the abdominal muscles.
As for his arms, they are fitted with a pair of extremely large pauldrons that cover the front, top, and back of his shoulders, with each of the sides being covered by a hexagonal black plate, which each bear a large red spike. Moving down, his lower arms are clad in extremely thick plating, with the outer sides being reinforced with an additional plate. Following them are his hands, which have unusually thick fingers compared to the preceding members of his line.
Down to his hips, it is surrounded by a single thick armor piece that also covers the crotch, which is further reinforced by a pair of thick tassets at its sides. Lastly, he bears a pair of enormous lower legs that each bear a trio of "toes" on the front, back, and outer sides, with the front ones each additionally bearing a pair of black claws.
Weapons
Abilities
| Ability | Description | |
|---|---|---|
| Gamma Ray Surge | Opens his chestplate and thumps it twice, generating a shockwave that kills all aerial towers within a 10 stud radius and applies a | |
| Blasting Away | Slams the front end of his modified rocket launcher into the ground, inflciting a | |
| Brutal Bombardment | Fires eight missiles from his rocket launcher at random towers (including airborne towers) outside a 20 stud deadzone, with each missile inflicting a | |
| Alpha Ray | Fires a laser beam from his eye at the farthest and most expensive tower (including airborne towers) within 120 studs of him, dealing | |
| Predation Sweep | Fires a laser beam from his eye at the ground while rotating in an arc, dealing | |
| Immolation | Sprays his arm-mounted flamethrower at nearby towers in an 85 degree arc, applying an afterburn that deals | |
| Grand Leap | Uses his thrusters to jump in the air, traversing a medium distance across the path before landing, instantly killing nearby units and dealing | |
| Overheat Failsafe | Opens up his chestplate and tears out his overheating core before screaming and crushing it, resetting all of his ability cooldowns, restoring all of his | |
| Annihilation Warhead | Pulls out a missile from his rocket launcher and throws it at the farthest, most expensive and highest range tower within a 20 stud radius, dealing | |
Strategies
Alpha Predator represents a significant jump in difficulty compared to both its previous version and the previous bosses, and can easily obliterate an unprepared defense. Players should expect major losses to their defenses due to Alpha Predator's major AOE damage capabilities. To make matters even worse, the following Wave 47 contains 2 Eradicator MK II+s and Eradicator MK IIs, giving them less time to recover from the Alpha Predator's rampage.
- Several towers with high single target DPS are necessary to kill the Alpha Predator. Such options include 2-5 Golden Juggernauts, 5-2 XWM Turrets and 2-4/2-5 Refractors.
- Such towers should be in range of any support towers (unless they have the No Friendly Buffs attribute) to maximize their survivability.
- 2-5 Ghost's Ghost Grenade can also assist by applying stealth to most towers, preventing them from being targeted by the Alpha Predator.
- Combat Medic and Shield Tower are both extremely useful for keeping towers alive, as the former can revive dead towers and the latter effectively grants them more health.
- Do not sell towers around the Alpha Predator upon its defeat, as unlike its predecessor, he will not kill towers around him upon his death.
- Due to how destructive Alpha Predator is, spawner towers such as the Behemoth Factory and War Machine Factory can help the player save money, especially if they are placed far away from Alpha Predator.
Trivia
- The Alpha Predator's design is likely inspired by mobile suits from the Gundam franchise. Specifically the MS-14JG Gelgoog Jäger.
- Alpha Predator is the first enemy able to revive itself after dying.
- While the Slime King may appear to revive itself, it actually spawns a new enemy rather than reviving the same one.
- Dr. Xenon's success in solving the core overheating issue via the Alpha Predator is foreshadowed much earlier with the Lurch 3.
- The Alpha Predator is the first boss to drop event currency upon defeat twice due to his Overheat Failsafe ability.
Update History
- 11 October 2025
- The Alpha Predator has been added to the game as a part of the Nightmare Mode update.
- 19 October 2025
- The Alpha Predator now appears in Ultra Nightmare Mode.
- The Alpha Predator has been buffed:
- Blasting Away now instantly kills units within a 5 stud radius)
- 21 November 2025
- The Alpha Predator can now be spawned by the Apex Predator.[1]
- 22 March 2026
- The Alpha Predator has been rebalanced:
- 1 April 2026
- The Alpha Predator has been added to MLG Nightmare as a part of its respective update.
Notes
- ↑ Party variant only
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