Bosses
Bosses are
enemies that have extremely high health for their debut and a multitude of
abilities to disrupt the defense, usually serving as a difficult hurdle in the mid to late-game or as the climactic final challenge to overcome in a given
gamemode. Additionally, they all innately bear
Stun Immunity and are resistant to all
debuffs with the exception of those inflicted by the
abilities of certain
towers. However, they all are prone to receive extra weak-spot damage when attacked by the
Combat Drone in
FPS mode.
Below are the pages that fall into this category.