Enemies • Event Enemies
Overview
Enemies are hostile beings that seek to destroy your base. Enemies will start weak, but will progressively get stronger, eventually ending with a final boss, which will be the ultimate test of what you have used to persevere through previous waves. Some enemies have attributes. All enemies are able to be stealthed, including bosses.
If you are new to Tower Defense games or Tower Defense X itself, then check out the Beginner's Guide.
If you would like to see specific gamemodes, then check out the Gamemodes page.
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 3
Wave 5
Wave 8
Wave 10
Wave 12
Wave 16
Wave 18
Wave 20
Wave 22
Wave 24
N/A
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 3
Wave 5
Wave 8
Wave 12
Wave 13
Wave 15
Wave 17
Wave 18
Wave 19
Wave 21
Wave 23
Wave 24
Wave 25
Wave 27
Wave 27
Wave 29
Wave 30
Wave 30
Wave 32
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 3
Wave 5
Wave 7
Wave 9
Wave 10
Wave 11
Wave 12
Wave 14
Wave 17
Wave 17
Wave 19
Wave 20
Wave 20
N/A
Wave 21
Wave 23
Wave 24
Wave 26
Wave 26
Wave 27
Wave 27
Wave 27
Wave 28
Wave 28
Wave 29
N/A
N/A
Wave 29
Wave 30
Wave 31
Wave 31
Wave 31
Wave 31
Wave 31
Resurrected Laser Gunner
(Bottom Path)
(Bottom Path)
Wave 31
Resurrected Laser Gunner
(Top Path)
(Top Path)
Wave 31
Wave 31
Wave 31
Wave 32
Wave 34
Wave 34
N/A
N/A
Wave 34
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 2
Wave 4
Wave 7
Wave 9
Wave 10
Wave 11
Wave 13
Wave 14
N/A
N/A
N/A
Wave 16
Wave 17
Wave 18
Wave 20
Wave 21
Wave 22
Wave 25
Wave 27
Wave 27
Wave 28
Wave 29
Wave 29
Wave 29
Wave 30
Wave 30
Wave 30
Wave 32
Wave 35
Wave 37
Wave 37
Wave 39
Wave 40
Wave 42
N/A
N/A
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 2
Wave 4
Wave 5
Wave 6
Wave 9
N/A
Wave 11
Wave 13
Wave 14
Wave 17
Wave 19
Wave 21
Wave 25
N/A
N/A
Wave 25
N/A
Wave 27
Wave 28
Wave 30
Wave 30
Wave 34
Wave 35
Wave 35
Wave 35
Wave 36
Wave 40
Wave 42
Wave 45
Wave 47
Wave 49
Wave 50
N/A
Wave 51
Resurrected Laser Gunner
(Top Path)
(Top Path)
Wave 56
Resurrected Laser Gunner
(Bottom Path)
(Bottom Path)
Wave 56
Wave 60
Wave 60
Wave 67
Wave 69
Wave 70
N/A
Wave 76
Wave 80
N/A
N/A
Wave 81
Wave 83
Wave 90
Wave 92
Wave 97
N/A
N/A
N/A
Wave 101
Wave 115
Wave 122
Wave 130
Wave 135
Wave 137
Wave 137
Wave 138
Wave 140
N/A
N/A
N/A
N/A
N/A
Wave 141
Wave 150
Wave 169
Wave 170
Wave 172
N/A
N/A
N/A
N/A
N/A
N/A
Wave 173
Wave 175
Wave 177
Wave 180
N/A
N/A
N/A
N/A
N/A
N/A
Wave 182
Wave 193
Wave 194
Wave 196
Wave 197
Wave 200
Wave 201
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 1
Wave 3
Wave 4
Wave 5
Wave 5
Wave 5
Wave 7
N/A
Wave 8
Wave 8
Wave 9
Wave 10
Wave 12
Wave 15
Wave 16
Wave 17
Wave 20
Wave 20
Wave 20
Wave 20
Wave 20
Wave 20
Wave 22
Wave 23
Wave 24
Wave 24
Wave 24
Wave 24
Wave 25
Wave 25
Wave 26
Wave 26
Wave 26
Wave 26
Wave 28
Wave 28
Wave 30
Wave 30
Wave 30
Wave 30
Wave 30
Wave 31
Wave 34
Wave 35
Wave 35
Wave 35
Wave 36
Wave 37
N/A
Wave 37
Wave 37
Wave 38
Wave 38
Wave 39
Wave 40
Wave 40
Wave 45
Wave 47
N/A
Wave 47
Wave 50
Wave 50
N/A
N/A
N/A
N/A
Note: A debut wave of "N/A" means the Buzzard does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 1
Wave 1
Wave 1
Wave 2
Wave 2
Wave 4
Wave 5
Wave 5
Wave 6
Wave 7
N/A
Wave 7
Wave 8
Wave 8
Wave 9
Wave 9
Wave 12
Wave 13
Wave 17
Wave 17
Wave 17
Wave 17
Wave 19
Wave 19
Wave 20
Wave 20
Wave 20
Wave 20
N/A
N/A
Wave 20
Wave 21
Wave 21
Wave 22
Wave 23
Wave 23
Wave 23
Wave 24
Wave 24
Wave 24
Wave 24
Wave 25
Wave 25
Wave 27
Wave 28
Wave 29
Wave 30
N/A
N/A
Wave 30
Wave 30
Wave 30
Wave 30
Wave 32
Wave 34
Wave 35
Wave 35
Wave 36
Wave 37
N/A
N/A
N/A
Resurrected Laser Gunner
(Blue)
(Blue)
N/A
N/A
Wave 39
Wave 40
Wave 40
Wave 41
Wave 42
N/A
Wave 42
Wave 44
N/A
N/A
Wave 44
Wave 46
N/A
N/A
N/A
N/A
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 51
Wave 51
N/A
N/A
N/A
N/A
N/A
Wave 51
Wave 51
Wave 51
Wave 51
Wave 51
Wave 51
Wave 51
Wave 51
N/A
N/A
N/A
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 4
Wave 6
Wave 6
Wave 7
Wave 10
Wave 10
Wave 13
Wave 14
Wave 14
Wave 17
Wave 18
Wave 19
Wave 20
Wave 20
Wave 23
Wave 24
Wave 25
Wave 26
Wave 28
Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 3
Wave 5
Wave 6
Wave 7
Wave 8
Wave 8
Wave 9
Wave 10
Wave 10
Wave 12
Wave 14
Wave 17
Wave 18
Wave 18
Wave 19
Wave 20
Wave 20
Wave 22
Wave 22
Wave 23
Wave 24
Wave 25
Wave 26
Wave 26
Wave 27
Wave 30
Wave 30
Wave 31
Wave 32
Wave 33
Wave 34
Wave 39
Wave 40
Trivia
- Enemies had blood splash out and a skull icon pop up for a bit when they died during early stages for Tower Defense X's development.
- The blood splash was removed when Railgunner was released, in contrast to the skull icon which did not make it into the main game.
Notes
| Browsing | Badges • Beginner's Guide • Currency • Enemies • Events • Event Enemies • Gamemodes • Maps • Minor Characters • Narrators • Soundtracks • Towers • Units • Update Log | |
|---|---|---|
| Features | Achievements • Battle Pass • Codes • Credits Upgrade Menu • Daily Login Rewards • Deployables • Emotes • Event Shop • Keybinds • Ping System • Power-ups • Name Tags • Ranks • Skincrates • Vending Machine • Ronald | |
| Mechanics | Tower Mechanics | Interactive Abilities • Skins • Status Effects |
| Enemy Mechanics | Attributes • Status Effects | |
| Map Mechanics | 2021 Koenigsegg Jesko • Fortress Snowlyn Gate • GDA Artillery • GDA Base • Gatling Sentry (Finality)/G.U.N. Facility • Cannon Sentry (Castellan Reach)/Pacifica Ruins • Machine Gun Sentry | |
| Developers | Atrazine • GDILIVES • SWAGER21c • xonae • Loravocado | |
| Miscellaneous | Developer Products • Gamepasses • GDA • Lobby • towre defns real • Tower Defense X • Tower Defense X (Group) • Unreleased/Scrapped Content • Merchandise | |































































































































































































































































