tdx
Expert Mode
Expert
Current
Expert
Legacy


Description

Expert Mode is the second hardest gamemode out of the main five, second only to Endless Mode. It features numerous exclusive enemies alongside a total of 7 bosses; consisting of the Predator, the trio of Phoebus, Zeus, and Artemis, the VX-Drone, Destructor, and finally the Eradicator MK II+, who is the final boss.

It is the second of the main gamemodes to feature enemies with the SpeedAirborne attribute as well Laser ImmunityLaser and Gold ResistanceGolden Resistance. Additionally, damaging enemies appear much earlier and more frequently, and their damage can quickly pile up without cheap baits or sources of healing; especially with the bosses past the Predator. Because of these factors, the player is required to have several specific towers in their loadout, including early game towers with cheap Air TargetingAir Targeting and Stealth DetectionStealth Detection, late game DPS towers that can avoid the later enemies' resistances, and towers that can provide healing or act as cheap baits.

In accordance with its difficulty, Expert Mode awards a massive sum of Gold Currency Gold and XP, and is a great way for endgame players to grind those resources. Additionally, upon defeating them for the first time, the player will be awarded an achievement for each of the bosses, which can be claimed to earn even more Gold Currency Gold and XP alongside badges of the same name.

Tower Perks

Strategies

Loadout

Players should generally include the following in their loadout:

General Game Plan

General Overview
  • Early game towers that do not do or can ignore resistances to PierceBullet damage while also having cheap air targeting and stealth detection are necessary to beat the first couple of waves. Tower options that can do all of these include Laser Gunner and Golden Ranger, though combinations of towers such as a spawner and AA Turret can be used to the same effect.
  • Although damaging enemies appear early, their damage usually will not be enough to kill one's towers. If necessary however, 1-2 base level Medics should be able to suffice.
    • If one wishes to use cheap baits against the X Soldiers, then they need to be placed further away from the main defense due to them only targeting the most expensive tower in range.
Specific Waves
  • Important waves include the following:
    • Wave 7: Debut of the X Soldier; a high health enemy and the first to deal damage.
    • Wave 9: Debut of the Exosuit Zombie; a high health enemy with an 85% ArmorBullet Resistance.
    • Wave 11: Debut of the Skull Drone; the first airborne enemy, which can also damage towers if they're too close to the path.
    • Wave 12: The appearance of numerous Stealth Quicks; the first stealthed enemies.
    • Wave 14: Debut and appearance of several Grenadiers; spawner enemies.
General Overview
  • By the start of the mid-game, the defense should be sufficient in countering airborne and damage resistant enemies. However, faster and higher health enemies will begin appearing; necessitating towers with high range and/or the ability to stun. Such options include top path Laser Gunners, Railgunners, and XWM Turrets, as well as bottom path Golden Rangers and Helicopters of either path.
    • It also by this point that players should start placing down support towers such as EDJ.
  • By Wave 29, players should start placing 4-2 Medics or baits as well as more air defenses if they have not already. This is not only to survive the wave itself but also to prepare for the following wave, where Phoebus, Zeus, and Artemis make their debut.
  • On Wave 30, players should set all air targeting towers to either Last or Weakest in order to kill Artemis as soon as possible due to her massive damage output. Furthermore, due to the said damage Artemis is capable of dealing, players should expect substantial losses to their main defense. The others meanwhile should be more bearable to deal with, though Phoebus may necessitate stunning from boss-stunning abilities if he starts getting out of range.
Specific Waves
  • Important waves aside from the aforementioned ones include the following:
    • Wave 17: Debut of the Jumper; a fast enemy that is untargetable while jumping.
    • Wave 22: Debut of the Purgatory; an enemy that can heavily cripple and damage airborne towers.
    • Wave 25: Debut of the Bounded; an initially slow, high health enemy that begins sprinting after 30s.
General Overview
  • The last third of Expert Mode is where enemies with heavy resistances to PierceLaser and PierceGolden damage will begin appearing. As such, DPS towers that do not deal those damage types or can ignore the resistances to them are necessary. Such options include Juggernauts, XWM Turrets, and Helicopters.
    • Additionally, a few crowd-control or stalling towers are recommended to be used, as there are several waves where swarms of fast, high health enemies appear.
  • Players should have several max-level air targeting towers in time for Wave 35, which is the debut of the VX-Drone; the second airborne boss to appear. Those in combination with baits or Medics should be able to destroy it with little issue.
  • Wave 40 is where the Destructor appears, alongside another VX-Drone. However, the DPS towers, supports, and existing air defenses one would have by that point should be able to easily destroy both bosses.
  • By Wave 42; the final wave, players should already have numerous max-level DPS towers alongside 5-2 Medics and/or baits in order to defend against the Eradicator MK II+. Additionally, all air targeting towers should be set to Weakest targeting to destroy his spawned Missile and Healing Drones as quickly as possible (Though this does not apply to the AA Turret, which has the NoGroundTargetingNo Ground Targeting (Towers & Units).). From there, it is just a matter of spamming DPS towers and replacing your supports before he is defeated.
Specific Waves
  • Important waves aside from the aforementioned ones include the following:

Power-up Rewards

Upon completing Wave 42, players receive three power-up rolls from the following weighted table:

Power-Up Weight
Healing Field 90/232 (~38.8%)
Recon Drone 50/232 (~21.6%)
Air Strike 32/232 (~13.8%)
Health Crate 30/232 (~12.9%)
Cash Crate 14/232 (~6.0%)
A-10 Strike 8/232 (~3.4%)
AC-130 Support 5/232 (~2.2%)
Raptor Storm 2/232 (0.9%)
PunkBuster Missile 1/232 (0.4%)
Roll Explanation
Each roll is independent and drawn from a weighted random distribution, where each reward's weight affects how likely it is to be selected. On win, three rewards are rolled independently from this distribution; duplicates are possible.

Enemies

Note: A debut wave of "N/A" means the enemy does not appear naturally, instead being spawned by a previous one.
Wave 1
Wave 2
Wave 4
Wave 7
Wave 10
Wave 11
Wave 13
Wave 14
N/A
Wave 16
Wave 17
Wave 20
Wave 21
Wave 22
Wave 25
Wave 27
Wave 27
Wave 28
Wave 29
Wave 29
Wave 30
Wave 30
Wave 30
Wave 32
Wave 35
Wave 37
Wave 37
Wave 39
Wave 40


Wave Structure

SectionStub
This section is lacking necessary information and requires further revising to be up to standard, which you can help remedy through editing it. Once it is complete, you may remove this {{SectionStub}} notice from this page.
Missing Content: Enemy counts and stat boosts

The waves follow these timings:

Wave 0
1-11
12
13-15
16
17
18
19
20-21
22-23
24
25
26
27-28
29
30
31-32
33
34
35
36
37
38
39
40
41
42
Timer 00:14
00:59
01:29
00:59
01:29
00:59
02:09
00:59
01:29
00:59
01:29
00:59
02:19
01:59
03:39
05:19
01:29
02:59
00:59
04:59
00:59
02:19
01:29
03:09
05:59
03:19
00:00


Notes:
⠀⠀●⠀Bolded names indicate an enemy's debut.
⠀⠀●⠀Shield boosts are based off of base health.

Wave Layout Advisor / Dr. Xenon Dialogue
1 ⠀11× Normal
NewAdvisorIdle "Commander! Dr. Xenon is sending new forces that we have never seen before! Higher end towers like Laser Gunner and Railgunner are needed."
2 ⠀14× Normal
⠀1× Quick
NewAdvisorIdle "Eradicator MK II has been rebuilt and upgraded. Medic is vital to the team, along with heavy hitters such as Railgunner and XWM Turret."
3 ⠀11× Normal
⠀4× Quick
NewAdvisorIdle "Our Intel doesn't show much on Eradicator MK II. However, we know another boss is arriving, Destructor. We need the best defense we can get."
4 ⠀8× Quick
⠀7× Slow
NewAdvisorIdle "Placing towers in the back is not a bad idea. Be sure to upgrade your towers' range!"
5 ⠀20× Normal
⠀12× Quick
NewAdvisorIdle "Plenty of Quick enemies, don't let them leak by!"
6 ⠀15× Slow
⠀5× Quick
N/A
7 ⠀7× Quick
⠀1× X Soldier
NewAdvisorIdle "X Soldier enemies detected, they will fire upon nearby ground towers! One of them isn't a problem, multiple of them are! Take them out fast."
8 ⠀17× Quick
⠀1× X Soldier
NewAdvisorIdle "Remember, towers will heal back to full HP overtime if left undamaged, and different towers have different HP values!"
NewAdvisorIdle "You can also bait enemy attacks with cheaper towers like John so your more valuable towers don't get hit! Medic is also a great counter."
9 ⠀2× Exosuit Zombie
⠀2× Quick
⠀1× X Soldier
NewAdvisorIdle "Exosuit Zombie zombies detected! These guys have a bunch of resistances, even Energy resistance used by Golden Towers. We need towers that don't use Bullet type to take them down."
10 ⠀40× Quick
⠀1× Heavy Titan
NewAdvisorIdle "Heavy Titan detected, [sic]Railgunner is a great option to get rid of this big foe. Laser Gunners or Golden Ranger can make quick work of this enemy too!"
11 ⠀4× Exosuit Zombie
⠀3× Skull Drone
NewAdvisorIdle "Air Enemies detected! Skull Drone will also attack nearby towers too close to the main path! Laser Gunner is a great counter, [sic] buy the "Advanced Tech" upgrade to shoot them!"
12 ⠀2× Heavy Titan
⠀25× Stealth Quick
⠀3× Skull Drone
⠀17× Quick
⠀7× Skull Drone
NewAdvisorIdle "Heavy Titans with air enemies,[sic] we need a balance of both air detection and heavy hitters. Do not forget about your anti-air capabilities!"
13 ⠀7× Buzzard
⠀1× Heavy Titan
⠀1× X Soldier
⠀12× Quick
NewAdvisorIdle "Buzzards inbound! They are more tanky than Skull Drones but don't attack. Don't place towers too close to the main path! More Skull Drones may be sent."
14 ⠀8× Exosuit Zombie
⠀2× Grenadier
⠀3× Buzzard
NewAdvisorIdle "Exosuit Zombie Zombies and Grenadiers detected,[sic] along with some Buzzards. Laser Gunner's "Laser BR" upgrade provides more than enough range to chew them all down."
15 ⠀15× Buzzard
NewAdvisorIdle "Buzzard rush! If air enemies are too problematic, consider investing into the AA Turret. Targets and Destroys air enemies effortlessly [sic]."
16 ⠀3× Heavy Titan
⠀2× Revived Boss 1
⠀6× Exosuit Zombie
NewAdvisorIdle "Be ready Commander! I have a bad feeling about next wave,[sic], a jumping Stealth threat approaches. If you can, purchase the "Reinforce[sic] Tech" upgrade on Laser Gunner."
17 ⠀1× Jumper
⠀1× Stealth Jumper
NewAdvisorIdle "Jumper Detected[sic]! These guys jump across the map and evade all hits while in the air! Don't let them bounce to the end of the map!"
NewAdvisorIdle "Jumpers can also jump over your units and mines on the path! These guys are super annoying,[sic] Laser Gunner's Shock Rounds are extremely effective at stopping them."
18 ⠀1× Super Heavy Titan
⠀20× Quick‎ (Shield450%)
⠀20× Quick‎ (Shield350%)
⠀2× Buzzard‎ (DPS+100%)
⠀1× Jumper
NewAdvisorIdle "Super Heavy Titan detected, we need heavy hitters with range like Railgunners. Towers like Helicopter will struggle due to their bullet resistance."
NewAdvisorIdle "Artillery can also make fine work. The explosive damage it does is big enough to hit air enemies as well!"
19 ⠀3× Stealth Exosuit Zombie
⠀3× Stealth Buzzard
⠀3× Stealth Grenadier
⠀1× Stealth Heavy Titan
⠀1× Stealth Jumper
NewAdvisorIdle "Always be aware of resistances! Laser Gunner and Golden Ranger may work for now, but later there can be new threats that will require other damage types!"
20 ⠀2× Super Heavy Titan
⠀1× Speed Deployer
⠀2× X Soldier‎ (Shield100%)
⠀3× Jumper
NewAdvisorIdle "Speed Deployer detected,[sic] these guys will throw a pad that speeds up enemies that walk over it!"
21 ⠀30× Slow‎ (Health250%)
⠀1× Revived Smasher
⠀15× Skull Drone‎ (Shield100%)
⠀1× X Soldier‎ (Shield100%)
NewAdvisorIdle "Revived Smasher spotted! It has way more health and resistance to melee, and his smash now deals damage! He can also target units on the path!"
22 ⠀30× Quick‎ (Health250%,‎Shield100%,‎DPS+25%)
⠀1× Purgatory
⠀1× Jumper
NewAdvisorIdle "Purgatory enemies are here. They can detect stealth, but the real threat are to air towers! Pull back your Helicopters before they get shot down!"
NewAdvisorIdle "Use ground troops to handle Purgatory enemies! Purgatory enemies shot down many of our aircraft trying to assist another assault in Asia."
23 ⠀8× Jumper‎ (Shield100%)
⠀3× Stealth Jumper
NewAdvisorIdle "Jumpers! Laser Gunner Shock Rounds can put a stop to them, or enough high-damage towers like Railgunners and Golden Rangers."
24 ⠀2× Super Heavy Titan‎ (Shield40%)
⠀3× Stealth X Soldier‎ (‎Shield150%)
⠀1× Speed Deployer
⠀5× Revived Boss 1
⠀1× Super Heavy Titan
NewAdvisorIdle "Keep in mind for later boss fights, you can sell towers if you see they're about to be killed. You can save some money this way!"
NewAdvisorIdle "Towers like Medic are valuable to have as they can heal towers mid-fight, preventing them from being killed!"
25 ⠀2× Exosuit Zombie
⠀1× Bounded
NewAdvisorIdle "Bounded detected! His arms are locked when he spawns, slowing him down. However, he will be freed shortly and make a run for the base! Stop him!"
26 ⠀6× Super Heavy Titan
⠀5× Stealth Jumper
⠀3× Buzzard
⠀1× Speed Deployer
⠀8× Stealth Revived Boss 1
⠀6× Stealth Exosuit Zombie‎ (‎Health200%)
⠀1× Revived Smasher‎ (Shield30%)
⠀4× X Soldier‎ (Health200%,‎Shield100%)
⠀2× Stealth Jumper‎ (‎Shield50%)
NewAdvisorIdle "EDJ is an extremely vital tower to have. EDJ can provide not only firerate buffs, but also discounts. Upgrading to "Cosplay Party" will save you a lot of money!"
27 ⠀150× Quick‎ (Health200%,‎Shield200%)
⠀2× Revived Monster
⠀1× Purgatory‎ (Shield45%)
⠀8× Armored Runner
NewAdvisorIdle "Revived Monsters detected. They are super tanky and slow: Railgunners make quick work of them. Armored Runners coming in later! Juggernaut's "Power Minigun" upgrade can destroy them."
28 ⠀1× Revived Monster‎ (Health120%)
⠀1× Multiplier 1
⠀1× Stealth Bounded
⠀12× Buzzard‎ (Shield50%,‎DPS+75%)
NewAdvisorIdle "Multiplier spotted! Most of these have been eradicated, but some still linger around. Cloned enemies do not provide any cash!"
29 ⠀1× Revived Abomination‎ (Health110%)
⠀1× Revived Monster‎ (Shield35%)
⠀4× Pilot
⠀2× Predator‎ (Shield50%)
⠀1× Stealth Purgatory‎ (‎Shield45%)
⠀10× Jumper‎ (Shield100%)
⠀5× X Soldier‎ (Shield200%)
⠀2× Stealth Purgatory‎ (‎Shield45%)
⠀3× Armored Runner
⠀7× Buzzard‎ (Health200%)
⠀1× Revived Abomination
⠀1× Revived Monster
⠀1× Stealth Bounded
⠀1× Stealth Speed Deployer
NewAdvisorIdle "Its a rush! Predators and Pilots inbound! Along with dozens of other foes! Don't forget to bait Predator attacks and have air defense!"
30 ⠀1× Phoebus
⠀1× Zeus
⠀1× Artemis
⠀5× X Soldier‎ (Health300%)
⠀1× Purgatory‎ (Health50%)
⠀1× Revived Monster‎ (Shield30%)
⠀3× Purgatory‎ (Health200%)
NewAdvisorIdle "Phobeus, Zeus and Artemis are here. Phobeus will charge, using his shield to take no damage. Zeus will shock, Artemis will support. Take Phobeus out first!"
NewAdvisorIdle "Be aware of Phobeus, he is highly explosive when killed! Sell towers that are too close to him to save some money!"
NewAdvisorIdle "Artemis is a flying miniboss,[sic], we need heavy anti air capabilities to take her down! Railgunner's top path max upgrade can target air threats!"
31 ⠀1× Revived Smasher‎ (Health200%,‎Shield40%,‎DPS+20%)
⠀2× Speed Deployer‎ (Shield150%)
⠀5× Bounded
⠀10× Armored Runner‎ (DPS+10%)
⠀8× Jumper‎ (Health350%)
NewAdvisorIdle "Great work Commander, a bit of a breather here. Prepare for more air enemies and tankier threats."
32 ⠀4× Titan Charger
⠀12× Pilot
NewAdvisorIdle "Titan Chargers! They are heavily resistant to both Energy and Laser damage! Bullet or explosive damage will destroy them!"
33 ⠀1× Titan Charger
⠀16× Revived Monster‎ (Health150%)
⠀1× Purgatory
⠀1× Bounded‎ (Health150%)
NewAdvisorIdle "Tons of Revived Monsters! Do not forget about Titan Chargers,[sic]I fear there will be more. Juggernauts will be able to counter them effectively."
NewAdvisorIdle "Titan Chargers also punch through our troops and vehicles: they don't lose much health to ramming units on the path!"
34 ⠀24× Stealth Jumper‎ (‎Health350%,‎Shield300%)
NewAdvisorIdle "Jumper rush! They're all stealthed. Railgunners and Laser Gunners can handle them. You can also use Laser Gunner's Stealth Sensor ability to uncloak them!"
35 ⠀10× Pilot
⠀50× Buzzard‎ (Health400%,‎DPS+100%)
⠀1× VX-Drone
⠀20× Skull Drone‎ (Shield700%)
NewAdvisorIdle "VX-Drone detected! There are only aerial enemies this wave! VX-Drone has a powerful laser and mortar,[sic] the mortar targets the most valuable tower in the area!"
36 ⠀42× Pilot‎ (Shield100%,‎DPS+10%)
NewAdvisorIdle "Pilot rush! We need heavy anti air! Next wave, prepare for heavy resistances that will make Railgunners struggle."
37 ⠀2× X Juggernaut
⠀4× Purgatory‎ (Shield150%)
⠀1× Damage Deployer
⠀1× Titan Charger
⠀1× Revived Smasher‎ (Shield100%)
⠀1× Revived Monster‎ (Health220%,‎Shield50%)
NewAdvisorIdle "X Juggernauts detected! They're heavily resistant to Laser and Energy resistance! Juggernaut or XWM Turret will make quick work of them. Be wary of their flamethrowers!"
38 ⠀80× Revived Abomination
⠀3× Speed Deployer‎ (Shield100%)
NewAdvisorIdle "Abominations inbound! It's a rush! Have multiple EDJs and ensure your towers are always buffed with her ability!"
39 ⠀3× X Juggernaut
⠀5× X Ordinal
⠀12× X Soldier‎ (Health400%,‎Shield500%)
⠀3× X Juggernaut‎ (Shield150%)
NewAdvisorIdle "It's an assault! X Juggernauts and X Ordinals need to be countered by towers that don't use Laser or Energy attacks!"
40 ⠀5× Titan Charger‎ (Shield50%)
⠀1× Destructor
⠀6× Purgatory‎ (Shield100%)
⠀1× Damage Deployer
⠀2× X Juggernaut
⠀1× VX-Drone
⠀1× X Ordinal
NewAdvisorIdle "Destructor sighted! He has a powerful EMP attack that will destroy any nearby Helicopters! His jetpacks can be used to jump across the map!"
NewAdvisorIdle "XRT Railgunners are extremely effective against Destroyer. Also be sure to place down Medics if you can!"
41 ⠀23× Stealth Titan Charger
NewAdvisorIdle "Commander! It's another rush! Stealthed Titan Charger-"
XenonAnnoyed "Tsk, so annoying of Advisor to spoil my surprise like this, isn't it, "Commander"?"
XenonNeutral "I studied how the GDA vanquished my previous Eradicator MK II. It was almost too easy to develop Energy resistance."
XenonSmug "You won't survive him this time, Commander. I've rebuilt him with many new weapons, armor and abilities. All designed to completely eradicate the GDA."
42 ⠀1× Eradicator MK II+
XenonCheer "Now, behold my finest creation... the Eradicator MK II+!"
XenonCellPhone "I finally resolved its... overheating issue. If you somehow manage to breach through his armor, he'll detonate the damaged armor to continue his destruction!"
XenonNeutral "Once I'm done with you, I'll deploy more units across the globe, spreading as much carnage as I can. But don't worry Commander... you won't live to see that."


Music

Source Title Audio
Ambience

Reindustrialize - Original Soundtrack of Tower Defense X - TDX OST
Reindustrialize_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Eradicator's Cry - Original Soundtrack of Tower Defense X - TDX OST
Eradicator's_Cry_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Failed Propaganda - Original Soundtrack of Tower Defense X - TDX OST
Failed_Propaganda_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Ranger Rave - Original Soundtrack of Tower Defense X - TDX OST
Ranger_Rave_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Snare Tension - Original Soundtrack of Tower Defense X - TDX OST
Snare_Tension_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Replay - Original Soundtrack of Tower Defense X - TDX OST
Replay_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Reevaluate Your Next Moves - Original Soundtrack of Tower Defense X - TDX OST
Reevaluate_Your_Next_Moves_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Glacier - Original Soundtrack of Tower Defense X - TDX OST
Glacier_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Hostile Sands - Original Soundtrack of Tower Defense X - TDX OST
Hostile_Sands_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST
Found Troops
Found_Troops
Silence before Storm
Silence_before_Storm
Slow March
Slow_March
Total Wasteland
Total_Wasteland
Wave 30

Vehicular Positive Reinforcement - Original Soundtrack of Tower Defense X - TDX OST
Vehicular_Positive_Reinforcement_-_Original_Soundtrack_of_Tower_Defense_X_-_TDX_OST

Badges

Defeat Phoebus! (Badge)
OBTAINABLE

Obtained by defeating Phoebus
From the sun, obtainable on Wave 30 in Expert.
Defeat Zeus! (Badge)
OBTAINABLE

Obtained by defeating Zeus
From thunder, obtainable on Wave 30 in Expert.
Defeat Artemis! (Badge)
OBTAINABLE

Obtained by defeating Artemis
From the hunt, obtainable on Wave 30 in Expert.
Defeat Destructor! (Badge)
OBTAINABLE

Obtained by defeating Destructor
Destruction no more, obtainable on Wave 40 in Expert.
Defeat Eradicator MK II+ (Badge)
Obtained by defeating Eradicator MK II+
Dr. Xenon did not figure out the core overheating problem. Obtainable on Wave 42 in Expert.


Gallery

Gamemodes

Victory/Defeat Screen

Icons and Thumbnails

Other

Trivia

Update History

GamemodeNavboxImage
Regular
Event XMAS 2023
April Fools' 2024
Tower Battles
Halloween 2024
XMAS 2024
April Fools' 2025
The Takeover
Halloween 2025
2 Year Anniversary
XMAS 2025
Easter 2026
April Fools' 2026
Other