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Tower Attributes

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Pierce

Allows projectiles to go through a specified amount of enemies. Note that setting tower targeting to Last does not affect pierce, as it is calculated after the enemy is hit.

Ignore Resistance

Allows towers to do their full damage to enemies, even if they are resistant to that damage type.

Stun Immunity

The Stun Immunity icon

The Stun Immunity icon

Towers with Stun Immunity cannot be stunned by normal stuns. However, enemies with the Stun ImmunityIgnore Stun Immunity attribute bypass this entirely.

Some towers, such as the Combat Drone when in Direct Control Mode, have Full Stun Immunity and cannot be stunned by any means.

Targeting

Stealth Detection allows towers to attack stealth enemies.

Air Targeting allows towers to attack airborne enemies.

No Buffs

No Friendly Buffs prevents a tower from being revived by the Combat Medic and receiving buffs from support towers (e.g. EDJ.) Some buffs, such as the Damage Field, override this attribute.

No Damage Buffs prevents towers from receiving damage buffs from any source.

No Range Buffs prevents towers from recieving range buffs from any source.

No Healing prevents towers from being healed by the Medic. Usually found on mechanical towers.

Line of Sight

Raised Line of Sight allows towers to bypass line of sight restrictions on shorter obstacles.

Ignore Obstacles enables towers to see through obstructions and obstacles on the map.

Stealth

A stealthed tower

A stealthed tower

Stealthed towers cannot be directly targeted by enemies without stealth detection. Their body is transluent and their health bar has a camouflage texture. If a tower is stunned or damaged, they will temporarily lose stealth.

Airborne

Airborne towers do not take up space on the ground and can move freely around the map. Additionally, airborne towers may only be targeted by enemies with Air Targetingair targeting.

Mechanical

Mechanical towers [TBA] and have the RemovedNo Friendly Buffs attribute.

Splash Transfer

Towers with Splash Transfer can indirectly attack airborne enemies.

Rebuilds

Upon death, some mechanical towers can rebuild itself after a specified period of time, giving it an orange circle and smoke particles while rebuilding. Upon completion, the tower will regain all of its health and lose a rebuild. Upon reaching 0 rebuilds, the tower will die as usual.

No Targeting

Cannot be targeted by any attacks, die, be debuffed, or lose health. Currently exclusive to the bottom path Combat Drone.


Enemy Attributes

Enemies may have special attributes that modify how enemies interact with towers and paths.

Spawned enemies inherit the summoner's attributes (but not inherited ones).

Damage Resistance

The Bullet Resistance icon.

The Bullet Resistance icon.

Reduces incoming damage of a specified type by a percentage. The eight damage resistances that currently exist are ArmorBullet, Fire ImmunityFire, Explosion ImmunityExplosive, Freeze immunityIce, Laser ImmunityLaser, Gold ResistanceGolden, MeleeResistanceMelee, and CollisionImmunityCollision resistance. Ice resistance, also reduces body heat deducted from freezing attacks. Enemies with negative resistances are vulnerable to that damage type. Resistances can be countered by using varied damage types, the PierceIgnore resistance attribute, or reducing resistances with Toxicnator or Grenadier's NapalmGrenadeGrenadierNapalm Grenade ability.

No Cash

No Cash Icon.

No Cash Icon.

Prevents cash gain from damaging enemies.

Boss

A boss health bar displayed on top of the screen.

A boss health bar displayed on top of the screen.

Bosses usually appear in later waves, often have theme songs and various abilities, and display health bars at the top of the screen, with up to three bars. The sol exception is Snow Predator. Additionally, bosses have innate Stun Immunitystun immunity.

Stealth

For a list of towers with Stealth Detection, visit this page.

A stealthed enemy's health bar.

A stealthed enemy's health bar.

Stealth enemies cannot be directly targeted by towers without stealth detection. Their body is translucent and their health bar has a camouflage texture. If enemies do not naturally have this attribute applied to them, "Stealth" is added to the start of its name on its health bar.

Airborne

Airborne enemies cannot be targeted by towers without air detection and have innate air targeting. Towers with Splash Transfer indirectly damage airborne enemies.

Stun Immunity

Prevents stuns. Towers with Ignore Stun Immunity bypass this, though enemies with full stun immunity cannot be stunned at all.

Targeting

Ignore Path

Allows enemies to follow a unique path.

No Headshots

Prevents headshots from the Combat Drone.

Ignore Units

Prevents units from attacking or colliding with these enemies (e.g. Tormented Soul).

Destroys Base

Enemies with this attribute instantly deplete the base's HP upon entering it, regardless of its health.

Knockback Immunity

Prevents enemies from being knocked back by the War Machine I, II, and III. Currently exclusive to the Emperor on Nightmare Mode.

Special Resistance Case

Collision Damage Exchange

When a unit and an enemy collide and both have CollisionImmunityCollision Resistance, they do not destroy each other based only on raw HealthHealth.

Instead, Collision Resistance does two things at the same time:

As a result, when two units with Collision Resistance collide:

Both damage values are applied simultaneously.

Examples of collision resistance interaction during collisions

On collision:

Following the rules above, if an enemy has CollisionImmunity100% collision resistance or is UberCharged by the Giant Medi Bot, it will deal infinite Damagecollision damage while taking 0 collision damage.

Trivia

Notes

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