Description
- The Credits Upgrade Menu is a map mechanic added as part of the 2025 XMAS Event. It allows players to spend Credits, which are given at the start of a round and can be collected from defeated enemies, to upgrade their Towers statistics. Upgrades bought from the Credits Upgrade Menu can be refunded for 100% of their cost at any time.
Currently, the Credits Upgrade Menu is only featured on Robot Contingency and North Forge.
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+50% Health |
100 credits |
200 credits |
300 credits |
400 credits |
500 credits
|
 |
+25% Damage |
200 credits |
300 credits |
400 credits |
500 credits |
600 credits
|
 |
+100% Splash Radius |
200 credits |
300 credits |
400 credits |
500 credits |
600 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+25% Health |
75 credits |
100 credits |
125 credits |
150 credits |
175 credits
|
 |
+20% Cash Per Wave |
200 credits |
300 credits |
400 credits |
500 credits |
600 credits
|
 |
+20% Health Per Wave |
200 credits |
300 credits |
400 credits |
500 credits |
600 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+25% Health |
50 credits |
100 credits |
150 credits |
200 credits |
250 credits
|
 |
+10% Range |
75 credits |
90 credits |
105 credits |
120 credits |
135 credits
|
 |
-18% Ability Cooldowns |
40 credits |
45 credits |
50 credits |
55 credits |
60 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+80% Health |
100 credits |
150 credits |
200 credits |
250 credits |
300 credits
|
 |
+50% Damage |
100 credits |
250 credits |
400 credits |
550 credits |
700 credits
|
 |
+15% Range |
125 credits |
200 credits |
275 credits |
350 credits |
425 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+150% Health |
100 credits |
150 credits |
200 credits |
250 credits |
300 credits
|
 |
+25% Damage |
325 credits |
475 credits |
625 credits |
775 credits |
925 credits
|
 |
+25% Range |
225 credits |
325 credits |
425 credits |
525 credits |
625 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+20% Health |
100 credits |
200 credits |
300 credits |
400 credits |
500 credits
|
 |
+20% Damage |
225 credits |
350 credits |
475 credits |
600 credits |
725 credits
|
 |
+10% Range |
100 credits |
175 credits |
250 credits |
325 credits |
400 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+50% Health |
125 credits |
250 credits |
375 credits |
500 credits |
625 credits
|
 |
+50% Damage |
150 credits |
300 credits |
450 credits |
600 credits |
750 credits
|
 |
+25% Splash Radius |
125 credits |
300 credits |
475 credits |
650 credits |
825 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+50% Health |
75 credits |
100 credits |
125 credits |
150 credits |
175 credits
|
 |
+75% Cash Per Second |
200 credits |
300 credits |
400 credits |
500 credits |
600 credits
|
 |
+20% Cash Per Wave |
50 credits |
75 credits |
100 credits |
125 credits |
150 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+50% Health |
50 credits |
65 credits |
80 credits |
95 credits |
110 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+50% Health |
150 credits |
200 credits |
250 credits |
300 credits |
350 credits
|
 |
-10% Ability Cooldowns |
100 credits |
150 credits |
200 credits |
250 credits |
300 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+10% Health |
175 credits |
325 credits |
475 credits |
625 credits |
775 credits
|
 |
+50% Damage |
500 credits |
900 credits |
1,300 credits |
1,700 credits |
2,100 credits
|
 |
+15% Range |
100 credits |
175 credits |
250 credits |
325 credits |
400 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+100% Health |
1=75 credits |
100 credits |
125 credits |
150 credits |
175 credits
|
 |
+50% Cash Per Second |
750 credits |
2,250 credits |
3,750 credits |
5,250 credits |
6,750 credits
|
| Upgrade |
1st Upgrade Cost |
2nd Upgrade Cost |
3rd Upgrade Cost |
4th Upgrade Cost |
5th Upgrade Cost
|
 |
+20% Health |
1,000 credits |
1,025 credits |
1,050 credits |
1,075 credits |
1,100 credits
|
 |
+100% Damage |
1,000 credits |
1,125 credits |
1,250 credits |
1,375 credits |
1,500 credits
|
 |
+15% Range |
1,000 credits |
1,050 credits |
1,100 credits |
1,150 credits |
1,200 credits
|
Scrapped Credit Upgrades
Currently, there are nine credit upgrades that were scrapped for unknown reasons.
| Upgrade |
Mechanic
|
 |
Rebuild Count |
Increases the rebuild count of the selected tower.
|
 |
Rebuild Speed |
Shortens the rebuild duration of the selected tower.
|
 |
Health Per Kill |
Heals the tower when it kills an enemy. Seemingly similar to Health On Kill.
|
 |
Gas Cloud Area |
Upgrades the radius of the gas cloud.
|
 |
Gas Stick Duration |
Upgrades the stick duration of the gas cloud.
|
 |
Collision Resistance |
Adds or improves the collision resistance of the spawner tower's units.
|
 |
Health On Kill |
Heals the tower when it kills an enemy. Seemingly similar to Health Per Kill.
|
 |
Stealth Regain Speed |
Shortens the cooldown of regaining stealth.
|
 |
Gain Stealth |
Grants the tower passive Stealth.
|
Strategies
- Credits should be invested carefully: Purchase upgrades for Towers that are actively being used. When a Tower ceases to be important, refund it's upgrades and reinvest the Credits into other Towers.
- Towers that already have high health or do not need to be placed close to the track should not need any health upgrades.
Trivia
- The Credits Upgrade Menu is the first mechanic that allows players to directly increase tower stats using Credits. Rather than passive mechanics, it lets players directly interact with and upgrade tower stats via the menu.
- The Credits Upgrade Menu is based off of the TF2 Mann Versus Machine credit upgrade system, where players can upgrade their weapons & Class using credits dropped from defeated enemies.
- The Credits Upgrade Menu tower stat increase percentages and costs seem to be dependent on the difficulty selected for the Robot Invasion Event.
Notes