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Description
Assault Mode is a seven wave Gamemode that uses several Robotic Enemies that attack Towers. The mode is played on Northforge, a Multi-Lane Map. It uses the Credits mechanic from Robot Invasion, but also introduces a new mechanic: the Capture Point mechanic. When Enemies progress to certain points in the Map, denoted by blue Flags, they will begin capturing them. If allowed to do so, additional Enemies will begin spawning from the capture point's corresponding lane.
The mode offers several preset loadouts for newer players to use, though more experienced players may use their own loadout at the cost of a smaller gold reward.
Tower Perks
Cost Decrease
- Medic costs 50% less.
Cost Increase
Strategies
- Ensuring control over at least two of the Capture Points is critical, as otherwise the player will be quickly overwhelmed by the additional Enemies.
- Spawner Towers are not recommended, due to the sheer amount of Enemies that target Units and the restricting map layout.
- Placing a Tower to take the brunt of the attacks, and constantly using Medic's Ubercharge on said Tower is vital to prevent a total destruction of the main defense.
- Bottom path John is great for early game defense because of its crowd control capabilities, high DPS, cost efficent credit upgrades, and decent range.
- Alternatively, Barracks with sufficent investments into the Troop Damage, Troop Health, and Troop Range upgrades can defend quite well for the early game.
- Later in the game, bottom path Juggernaut can defend most waves well, provided it is kept alive by Medics.
- Later, bottom path Railgunners should also be used in tandem, as several enemies have moderate to high bullet resistance, hindering Juggernaut's DPS output.
- Players are not recommended to use Flame Trooper for crowd control, as a bottom path John should be sufficent for crowd control, and his damage vulnerability buff he applies to enemies will not make much of a difference in killing enemies.
- Players are not recommended to use this loadout, as most of its DPS comes from the two spawners it has in its loadout, which will be overwhelmed in the late game.
- Similar to the Assault Loadout, Barracks, with a 4:3 ratio of top to bottom paths, should be used to clear the early game.
- Ghost and Medic can be used to defend as your main DPS.
- EDJ can also be used to buff the two, though note its heavy price increases.
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Towers Presets
Enemies
Template:AssaultMode
Wave Structure
The waves follow these timings:
| Wave | 0 |
0-7 |
|---|---|---|
| Timer | 00:14 |
inf |
Notes:
⠀⠀●⠀Bolded names indicate an enemy's debut.
⠀⠀●⠀Shield boosts are based off of base health.
| Wave | Layout | Advisor Dialogue | |
|---|---|---|---|
| 1 | ●⠀25× Missile Bot ( ●⠀15× Ranger Bot 2 ●⠀5× Juggernaut Bot ●⠀30× Ranger Bot 2 ●⠀12× Juggernaut Bot ●⠀3× Giant Grenadier Bot ●⠀6× Scout Bot ●⠀9× Missile Bot ●⠀4× Missile Bot ●⠀5× Missile Bot ●⠀1× DJ Bot ●⠀4× Sgrenadier Bot ●⠀6× Missile Bot ●⠀11× Juggernaut Bot ●⠀22× Operator Bot ●⠀10× Missile Bot ●⠀1× Giant Ranger Bot |
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"Commander! This is the last stop for the robots. We can use our missile silo to bring down their shield, exposing their radar station." |
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"Always use the upgrade shop! And keep guard of those flags! If robots capture them, they will spawn closer each time!" | ||
| 2 | ●⠀10× Juggernaut Bot ●⠀18× Operator Bot ●⠀6× Medi Bot ●⠀10× Sniper Bot ●⠀1× Giant Grenadier Bot ●⠀5× Medi Bot ●⠀10× Operator Bot ●⠀8× Scout Bot ●⠀1× Commander Bot ●⠀2× Giant Ranger Bot ●⠀50× Missile Bot ( ●⠀7× Railtrooper Bot ●⠀2× Giant Shotgunner Bot ●⠀90× Ranger Bot 1 ( ●⠀3× Giant Ranger Bot |
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"You need to place down more medics, be sure to upgrade them!" |
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"Without some medics, this battle would surely be over quickly. Do not forget about them! You can also upgrade their healing ability in the shop." | ||
| 3 | ●⠀4× Giant Shotgunner Bot ●⠀3× Medi Bot ( ●⠀35× Laser Bot ●⠀24× Juggernaut Bot ●⠀1× Giant Grenadier Bot ●⠀1× Giant Railgunner Bot ●⠀20× Operator Bot ●⠀8× Giant Ranger Bot ●⠀1× Giant Grenadier Bot |
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"The robots are starting to push in more. Do not let up, Commander! Use the upgrade shop to keep them in check!" |
| 4 | ●⠀100× Operator Bot ( ●⠀11× DJ Bot ●⠀5× Sgrenadier Bot ●⠀30× Kritz Bot ●⠀3× Giant Shotgunner Bot ( ●⠀1× Giant Laser Bot ●⠀4× Giant Railgunner Bot ●⠀60× Scout Bot ( |
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"Its a horde! We need splash damage towers like Flame Trooper to make sure these guys rust away!" |
| 5 | ●⠀15× Giant Ranger Bot ( ●⠀3× Commander Bot ●⠀30× Kritz Bot ●⠀2× Giant Laser Bot ●⠀5× DJ Bot ●⠀25× Juggernaut Bot ( ●⠀3× Giant Laser Bot ●⠀5× M202 Bot ●⠀50× Missile Bot ( ●⠀1× Giant Medi Bot ●⠀4× Sgrenadier Bot ●⠀1× Giant Juggernaut Bot ●⠀50× Missile Bot ( ●⠀25× Railtrooper Bot ●⠀2× Giant Railgunner Bot ●⠀3× Giant Laser Bot ●⠀14× Golden Ranger Bot ●⠀12× Golden Botster ●⠀2× M1 B-Tank ●⠀2× Giant Flame Bot |
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"Stronger bots and tanks are being called in! Make sure all of your medics are fully upgraded by now, especially the healing upgrade." |
| 6 | ●⠀3× Giant Railgunner Bot ●⠀1× Giant MRL Bot ●⠀12× Giant Laser Bot ●⠀1× Giant Juggernaut Bot ●⠀1× Giant Railgunner Bot ●⠀3× M1 B-Tank ●⠀1× Bomb Tank |
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"One more missile and their shield is down, ending the life signal for the robots sent by that building." |
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"After this, I will make sure Forge pays dearly. Keep up the pressure Commander. I fear they will not go down easy." | ||
| 7 | ●⠀7× M1 B-Tank ●⠀1× Ironclad MK II ●⠀2× Giant MG Bot ●⠀6× Shield Buster ●⠀1× Mega Tank ●⠀2× M1 B-Tank ●⠀12× Giant Laser Bot ●⠀1× Bomb Tank ●⠀1× Giant Slammer Bot ●⠀2× Giant Juggernaut Bot ●⠀1× Giant MRL Bot |
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"Their shield is down! Wait for the silo to reload and watch them all fall. This will be the end of their assault." |
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"Ironclad MK II detected. This behemoth will not stop until he reaches the base! Watch out for his supports!" | ||
Wave Credit Drops
(The amount of credits gained from collecting a credit drop)
- Wave 1: 23 Credits
- Wave 2: 88 Credits
- Wave 3: 63 Credits
- Wave 4: ? Credits
- Wave 5: ? Credits
- Wave 6: ? Credits
- Wave 7: ? Credits
Badges
Trivia
- Although the gamemode icon for Assault Mode shows a robot modelled after a top path John, this enemy is nowhere to be found in any of the modes.
Update History
- 31 January 2026
- Assault Mode has been released as a part of the 2025 XMAS Event.
- 1 Febuary 2026
- Artillery has been added to the Special Forces preset loadout.
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