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Sentry
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Automated Turret that locks onto any enemy within its field of view! Can rebuild itself once upon being destroyed.
- Store Description


Description

The Sentry is an autonomous turret that fires a mounted handgun on its base level. Like the XWM Turret, it cannot be buffed by any support towers, and it is able to rebuild itself when it is destroyed, but it can only do this once instead of three times before being completely destroyed. It is a great tower for early and mid-game due to its cheap Stealth DetectionStealth Detection and Armour PenetrationIgnore Bullet Resistance upgrades, but it its limited by its range due to it only being able to fire in a circular sector. It can also act as a great bait tower due it having the lowest cost of all of the towers and the ability to rebuild itself, allowing it to take another fatal shot. It takes 10 seconds for Sentry to rebuild. One small downside is the fact that it has an aim time of 0.5s. After locking onto the enemy, it will emit a small beep sound.

Upgrades

The Top Path for the Sentry grants it Stealth DetectionStealth Detection and Armour PenetrationIgnore Bullet Resistance for a relatively low cost, which is very useful for Expert Mode due to ArmorBullet Resistant enemies like Armored Runners and Heavy Titans that tend to be stealthed. While its upgrades are very cost efficient, players may have trouble with utilizing this path on certain maps to its fullest potential due to it still having a small percentage of its total range.

The Bottom Path for the Sentry grants it a larger range of motion, a high firerate minigun, and allows it to passively fire missiles at its targets. While it is not granted Stealth DetectionStealth Detection on this path, it is granted Stun ImmunityStun Immunity and is better at dealing with crowds of enemies.

AutoLoader
$225
AUTOLOADER
Health +10 Health
Damage +1.0 Damage
Reload Time -0.20s Reload Time
LongerBarrelSentry
$450
LONGER BARREL
Health +15 Health
Damage +1.0 Damage
Range +5.0 Range
BiggerGun
$1,200
BIGGER GUN
Health +20 Health
Damage +7.0 Damage
Reload Time -0.10s Reload Time
Range +3.0 Range
Stealth Detection Stealth Detection
1XPBIcon
$3,375
SABOT ROUNDS
Health +150 Health
Damage +20.0 Damage
Range +1.0 Range
Pierce Ignore Bullet Resistance
X-Sentry
$19,000
X-SENTRY
Health +600 Health
Damage +12.0 Damage
Reload Time -0.50s Reload Time
BetterOptics
$150
BETTER OPTICS
Health +10 Health
Range +5.0 Range
1XPBIcon
$250
HEAVY AMMO
Health +10 Health
Damage +4.0 Damage
Range +1.0 Range
Minigun
$5,000
MINIGUN
Health +300 Health
Reload Time -0.60s Reload Time
Spread +150° Range of Motion
Buff Passive Ability: Rockets (24 DPS)
FullMinigun
$8,000
FULL MINIGUN
Health +200 Health
Damage +10.0 Damage
Buff Passive Ability: Rockets (24 DPS) → Rockets (48 DPS)
XW-MTurret
$36,500
XW-M TURRET
Health +350 Health
Damage +12.0 Damage
Reload Time -0.10s Reload Time
Stun Immunity Stun Immunity
Buff Passive Ability: Rockets (48 DPS) → Rockets (154 DPS)


Abilities

Minigun
ROCKETS
TYPE: PASSIVE
LEVEL UNLOCKED: X-3
COOLDOWN: 2s

Fires a rocket at its current target.
  • Damage60.0 Damage
  • Splash Radius2.5 Splash Radius
Minigun
ROCKETS
TYPE: PASSIVE
LEVEL UNLOCKED: X-4
COOLDOWN: 1.76s

Fires a rocket at its current target.
  • Damage85.0 Damage
  • Splash Radius3.0 Splash Radius
Minigun
ROCKETS
TYPE: PASSIVE
LEVEL UNLOCKED: X-5
COOLDOWN: 1.1s

Fires a rocket at its current target.
  • Damage170.0 Damage
  • Splash Radius3.5 Splash Radius


Stats Table

Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash$190 Health50
Damage2.0
Aimtime0.50s
Reload Time1.00s
Range14.0
Spread120°
DPS2.0
95 : 1
1-0 Cash$415 Health60
Damage3.0
Aimtime0.50s
Reload Time0.80s
Range14.0
Spread120°
DPS3.8
110.7 : 1
2-0 Cash$865 Health75
Damage4.0
Aimtime0.50s
Reload Time0.80s
Range19.0
Spread120°
DPS5.0
173 : 1
3-0 Cash$2,065 Health95
Damage11.0
Aimtime0.50s
Reload Time0.70s
Range22.0
Spread120°
DPS15.7
131.4 : 1
4-0 Cash$5,440 Health245
Damage31.0
Aimtime0.50s
Reload Time0.70s
Range23.0
Spread120°
DPS44.3
122.8 : 1
5-0 Cash$24,440 Health845
Damage43.0
Aimtime0.50s
Reload Time0.20s
Range23.0
Spread120°
DPS215.0
113.7 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Rockets
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash$190 Health50
Damage2.0
Aimtime0.50s
Reload Time1.00s
N/A
Range14.0
Spread120°
DPS2.0
95 : 1
0-1 Cash$340 Health60
Damage2.0
Aimtime0.50s
Reload Time1.00s
N/A
Range19.0
Spread120°
DPS2.0
170 : 1
0-2 Cash$590 Health70
Damage6.0
Aimtime0.50s
Reload Time1.00s
N/A
Range20.0
Spread120°
DPS6.0
98.3 : 1
0-3 Cash$5,590 Health370
Damage6.0
Aimtime0.50s
Reload Time0.40s
Damage60.0 (Splash Radius2.5)‎ ‎every DPS2s
Range20.0
Spread270°
DPS39.0
143.3 : 1
0-4 Cash$13,590 Health570
Damage16.0
Aimtime0.50s
Reload Time0.40s
Damage85.0 (Splash Radius3.0)‎ ‎every DPS1.76s
Range20.0
Spread270°
DPS88.3
153.9 : 1
0-5 Cash$50,090 Health920
Damage28.0
Aimtime0.50s
Reload Time0.30s
Damage170.0 (Splash Radius3.5)‎ ‎every DPS1.1s
Range20.0
Spread270°
DPS247.9.3
202.1 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash$190 Health50
Damage2.0
Aimtime0.50s
Reload Time1.00s
Range14.0
Spread120°
DPS2.0
95 : 1
1-1 Cash$565 Health70
Damage3.0
Aimtime0.50s
Reload Time0.80s
Range19.0
Spread120°
DPS3.8
150.7 : 1
2-2 Cash$1,265 Health95
Damage8.0
Aimtime0.50s
Reload Time0.80s
Range25.0
Spread120°
DPS10.0
126.5 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
3-2 Cash$2,465 Health115
Damage15.0
Aimtime0.50s
Reload Time0.70s
Range28.0
Spread120°
DPS21.4
115 : 1
4-2 Cash$5,840 Health265
Damage35.0
Aimtime0.50s
Reload Time0.70s
Range29.0
Spread120°
DPS50.0
116.8 : 1
5-2 Cash$24,840 Health865
Damage47.0
Aimtime0.50s
Reload Time0.20s
Range29.0
Spread120°
DPS235.0
105.7 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Rockets
Range
Range of Motion
DPS
Cost : DPS
2-3 Cash$6,265 Health395
Damage8.0
Aimtime0.50s
Reload Time0.20s
Damage60.0 (Splash Radius2.5)‎ ‎every DPS2s
Range25.0
Spread270°
DPS64.0
97.9 : 1
2-4 Cash$14,265 Health595
Damage18.0
Aimtime0.50s
Reload Time0.20s
Damage85.0 (Splash Radius3.0)‎ ‎every DPS1.76s
Range25.0
Spread270°
DPS138.3
103.1 : 1
2-5 Cash$50,765 Health945
Damage30.0
Aimtime0.50s
Reload Time0.10s
Damage170.0 (Splash Radius3.5)‎ ‎every DPS1.1s
Range25.0
Spread270°
DPS454.5
111.7 : 1


Skins

ChristmasSentry AnimeSentryPortrait Candy Sentry Battlepass
Skin Christmas Anime Candy
Rarity Exclusive Epic Exclusive
Obtainment Method 2024 Xmas Event Valentine's Crate 2025 Halloween Event

Strategies

Trivia

Update History

  • 27 September 2024
    • Sentry has been released.
  • 27 September 2024[2]
    • Sentry has been buffed.
  • 29 September 2024
    • Sentry has been nerfed.
      • Base Level
        • Range of Motion decreased: Spread120° > Spread100°
      • Level 5-X
        • Cost increased: Cash$18,000 > Cash$19,000
        • Damage decreased: Damage +20.0 > Damage +12.0
        • Health decreased: Health +650 > Health +600
  • 30 September 2024
    • Range circle accuracy has been improved for the Sentry.
  • 1 October 2024
    • Sentry has been nerfed.
      • Sentry now has an Aim Time of Aimtime0.50s and will initially beep when locking onto a target.
  • 2 October 2024
    • Added recoil to Sentry's barrels.
  • 19 December 2024
  • 14 February 2025
  • 27 March 2025
    • The Sentry has been nerfed.
      • Base Level:
        • Health decreased: Health200 > Health50
      • Level 1-X:
        • Health decreased: Health+25 > Health+10
      • Level 2-X:
        • Health decreased: Health+50 > Health+15
      • Level 3-X:
        • Health decreased: Health+200 > Health+20
        • Cost increased: Cash$1,000 > Cash$1,200
      • Level 4-X
      • Level X-1:
        • Health decreased: Health+20 > Health+10
      • Level X-2:
        • Health decreased: Health+25 > Health+10
      • Level X-5:
  • 31 October 2025
  • 22 March 2026
    • Sentry has been changed.
      • Rebuild count increased: 1 > 8
      • Rebuild Time: 10s > 7s
      • Rebuild Time increase each death: 6s
      • Base Level
        • Cost decreased: Cash$250 > Cash$190
        • Range of Motion increased: Spread100° > Spread120°
      • Level 4-X
      • Level X-3
        • Rockets LVL 1 Damage increased: Damage50 > Damage60
        • Rockets LVL 1 Splash Radius increased: Splash Radius2.0 > Splash Radius2.5
      • Level X-4
        • Rockets LVL 2 Damage increased: Damage75 > Damage85
        • Rockets LVL 2 Splash Radius increased: Splash Radius2.0 > Splash Radius3.0
      • Level X-5
        • Cost increased: Cash$31,750 > Cash$36,500
        • Rockets LVL 3 Damage increased: Damage125 > Damage170
        • Rockets LVL 3 Reload increased: Reload Time1.25s > Reload Time1.1s
        • Rockets LVL 3 Splash Radius increased: Splash Radius2.0 > Splash Radius3.5
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