Flame Trooper Rework
- 1 Description
- 2 Upgrades
- 3 Abilities
- 4 Stats Table
- 5 Strategies
- 6 Trivia
Reworked and buffed Flame Trooper.
Ignore Fire Resistance.
- 5,500.0 Damage
- Burn (200.0 DPS for 10 seconds)|20.00
}}
Coming Soon...
- ???
- ???
Flandre
|Source=Upon Killing the Wave 35 RGB MANIFEST SPOOKY!!!1!!1!
}}
- 1 Description
- 2 Abilities
- 2.1 Marked For Death Explanation
- 3 Strategies
- 4 Trivia
The Flandre (also referred to as Flandre Scarlet in Deciphers) Is a Boss that appears in , being an extremely Boss, capable of instantly killing Towers, causing massive collateral Damage, dealing massive damage and even Duplicating herself. Upon spawning in, she is unable to be targeted by Golden Warship for 35 Seconds.
Despite the high health, her Vulnerabilities to Fire, Golden and especially Laser damage makes Refractor and/or Golden Juggernaut Very Important if one accidentally kills the RGB MANIFEST SPOOKY!!!1!!1! that Spawns.
Marked For Death. |uc=Upon Spawning in |cd=23s }} Uber, and can Target/Kill Towers w…
Illusionist
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
The Illusionist is an enemy encountered in [[User blog:TheCrazyXII/Madhouse Mode|]], debuting on Wave 4. While it has low health and speed for its debut, but can summon illusions to tank hits for itself and its allies.
The Illusionist appears as an uninfected human wearing black and red showman clothing, and bears a showman's cane with a calamity symbol affixed to it's knob.
TBA
C@L@M1T7
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
The C@L@M1T7 is the second enemy encountered in [[User blog:TheCrazyXII/Madhouse Mode|]], debuting on Wave 2. It has incredible speed and health for it's debut, but should be ignored as it cannot damage the base.
The C@L@M1T7 is a distorted, glowing red figure in the vague shape of a Calamity.
(Note: For the purposes of Elite targeting, this does not count as an ability.)
- The C@L@M1T7 poses no threat on it's own, and targeting should be changed to ensure towers target other enemies as to not waste damage.
Adherent
The Adherent is the first enemy encountered in [[User blog:TheCrazyXII/Madhouse Mode|]], debuting on Wave 1. It has an average health and speed for its debut, and is not a threat on its own.
The Adherent is a humanoid figure covered in a stained maroon robe, with their head concealed by the robe's hood and a black mask inscribed with a glowing calamity symbol. It's robe is tied at the waist with black hemp rope, and its arms are perpetually moving in praying motions.
The Exclusion Zone
The Exclusion Zone is the event map [[User blog:TheCrazyXII/Madhouse Mode|]] is played on. It is a typical single-lane map, with a large curving bends, and features a low ground with extensive line of sight blockers and numerous high ground platforms.
The map takes place in the aftermath of the Emperor's explosion, in a calamity-scarred wasteland consisting of blackened and scorched ruins, with calamity energy manifesting in the form of glowing calamity symbols, fissures emitting calamity fire, and small rifts to the calamity dimension. The enemies emerge from a mysterious, temple like structure that is overflowing with calamity energy. The base entrance takes the form of a large, reinforced metal gate embedded in a large grey concrete wall …
Madhouse Mode
takes place in Exclusion Zone, with [TBA] waves of calamity entities themed around deception, mischief, and performance. The final boss of the mode, Jestron, is the calamity god of deception, mischief, and performance, and similar to the enemies of the mode uses attacks designed to deceive or distract the player and their towers.
Multiplier D
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
- 5 Trivia
- 6 Update History
The Multiplier D is an enemy encountered in [TBA].
It is a blend of both the pre-revamp Multiplier T and Multiplier X, featuring each multiplier's most prominent features. It will multiply if it contacts a boss, and it will function similarly to the pre-revamp Multiplier T if killed early.
The Multiplier T is a translucent light purple humanoid and has a dark purple opaque X in the center of its chest.
75% of the original's health, have their current speed buff multiplied by 1.35, gain a +50% speed buff, and give No Cash. |uc=Upon making contact with a boss }} Stun Immunity, have their current speed buff multiplied by 2.2, gain a +120% speed buff, and give No Cash. |uc=Upon death }…
Multiplier T Revamp
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
- 5 Trivia
- 6 Notes
- 7 Update History
The Multiplier T is an enemy that is encountered in both and , debuting on Waves 37 and 177 respectively.
Unlike the Multiplier 3, the Multiplier T provides enemies with minimal buffs
The Multiplier T is a translucent green humanoid and has a dark green opaque X in the center of its chest.
+10% speed buff, and give No Cash. Additionally, clones will speed up exponentially, capping at a +200% speed buff after 10s. |uc=Upon death }}
- Similar to other Multipliers, crowd control towers should be used to kill the Multiplier T's clones.
- Kill the Multiplier T's clones as fast as possible, as they will gradually speed up and end a run.
- If its clones leak, stalling towers will buy time for the …
Thekidcw1's Chaos Mode
}}
- 1 Description
- 2 Chaos Modifiers
- 3 Enemies
- 4 Wave Structure
- 5 Modified Base Stats
is a Gamemode created by A User of the Same name, spawning in various bosses and Units from entirely separate series unrelated to Tower Defense X because it's fun!.
Uniquely, the Gamemode features a Chaos Timer that triggers every 30 Seconds, which adds either Effects to Towers or Enemies, forcefully places a tower, or activates a Temporary Admin Panel in order to add Chaos into the Gamemode. Bosses are immune to the Chaos Timer.
Chaos Modifiers will activate a random effect every 20 Seconds.
30s, all Healing Towers are stunned.) |Enemy Modifiers |*Is it a bird? Or is it a plane? (All enemies are respawned and instead, put into a Zombie Drop Pod.)
- SPEED! (All Enemies gain a 3…
SUPER MEGA ULTRA SUPER DUPER VOID APEX ALPHA EMPEROR MK III+ COMBAT CUSTOM+
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
The is a Boss that debuts on Wave 75 of . It is the Tankiest boss by far, boasting 85,000,000 Health and 2,000,000 Shield, alongside multiple Deadly attacks and the ability to control the Chaos Meter.
Amalgamation of every Eradicator.
Upon defeat, it will fall over crying, before exploding.
500 + 0.5% of a Towers max HP. |cd=35 }} -300% and increase the Damage by 1500%, whilst also Converting it for 20 Seconds |cd=70s }} } 30 Damage 45,000 DPS Total. If the Player is killed by the Minigun, Health is Healed by 300,000. Any Towers caught in the Crossfire gets dealt 95 Damage Per-bullet. |cd=75 }}
200,000 Shield.
|cd=150
}}
800 Damage for 35 Seconds.
|cd=100
}}
7,500,000 Health
}}
-800,000,000,000 Dam…
GDA Ruins
```
- 1 GDA Ruins
- 1.1 Main Area
- 1.1.1 Quest-giving NPCs
- 1.1.2 Merchant
- 1.1.3 Other NPCs & Utilities
- 1.2 Digsite
- 1.2.1 River Aftermath
- 1.1 Main Area
GDA Ruins is a Location found beside the Windswept Beach. It is river poised in the aftermath of a GDA-Xenon conflict, inside of a mineral-rich river. To gain access, you must first complete the GDA Access quest and talk to the Ghost to teleport to the location. It contains one main digsite: River Aftermath.
- General Leah
- Golden Juggernaut
- Ranger
- Ronald
- Stranded XScientist
There are is a merchant in the ruins to help you sell your minerals and equipment.
- River Aftermath: The Merchant sits at the end of a pier.
- Fallen Eradicator
- Crashed Helicopter
- The Head of an Eradicator pan and Lost GDA Shovel can be purchased for $50T each at the GDA En…
how y'all be balancing enemies
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
why
use your imagination
800,000 在香港这座城市的设置 一百, 主演:钱德勒 索罗斯 傅博斯1 瑞秋 莫妮卡 和一些其他他妈的演员。” |ic=七 |cd=二十五秒 }}
2,147,483,645
}}
999,999,999 + 999% of a tower's max hp to them after 2s, can spread to other towers within 75 studs of it somehow
|uc=Upon going within 2 feet of a tower
|ic=472s
|cd=120s
}}
18,920,380,123 DPS + 3+√582% of a unit's max hp in dps per second |uc=you think about a spawner }}
- i didn't think about this
CrazyXII's Cock-eyed Cerebral Canons
Welcome. This is just a compilation/dumping ground of my various head canons around the world of TDX. I've posted a bunch of these as comments/posts, and some I've just come up with and thrown in here. There is no hard evidence for any of this. This is mostly conjecture, with only some supporting evidence. Heck, some I just made up myself. But it all fits! I can assure you of it!
- 1 Towers
- 1.1 Golden Mobster
- 1.2 Mobster
- 1.3 Ranger
- 1.4 ZED
- 2 Enemies
- 2.1 Avatar
- 3 Events
- 3.1 Avatar Combat Trial-173
- 3.1.1 INCIDENT REPORT #7145821
- 3.1 Avatar Combat Trial-173
When beginning production of Calamity-enhanced weaponry and armor, the GDA knew the risks associated with all things touched by the Calamity. The numerous great scientific minds lost to insanity trying to understand the Calamity Artifact, …
Retouched Necromancer Boss
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
Necromancer have DtO stats due appears on War of Virtue chapter IV.
- ???
- Original page: Necromancer Boss
Mario and Luigi (Units)
35% (Luigi)
|health=780,000 (Mario)
1,250,000 (Luigi)
|damage_type=Melee; Fire; Ice; Lightning; Collision
|range=35
|movement_speed=Fast (3.5)
|attributes=Full Stun Immunity; Freeze Immunity
}}
}}
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
and are Units that Debut on Wave 50 of when Spawns, and stays until Death.
and are extremely powerful Units capable of dishing out Extreme DPS on their own that becomes pushed even further when they begin Teaming Up and using , and are even capable of Countering Boss attacks, and are immune to being Instantly Killed.
Wears a Red Shirt, white Gloves, Blue Overalls, Brown Shoes and a Red Hat with an "M" On it.
|Luigi | is Similar in appearance to Mario, however wearing Green instead of Red, and a Green Ha…
Unoficial enemies list
- 1 Nightmare
- 2 Endless
- 3 War of Virtue I
- 4 War of Virtue II
- 5 War of Virtue III
- 6 War of Virtue IV
- 7 The Attack of Dr. Society
- X Grumble
- X Hunter
- X Assailant
- Savanna Hunter
- Black Mage
- Sandstone Giant
- Sandstone Mage
- Grass
- Stone
- Rooted Zombie
- Axeman
- Cursedwood
- Forest Hunter
- Forest Archer
- Nuredin
- Researcher
- Bulb Head
- Wanderer Witch
- Dazzling Spirit
- Mountain Titan
- Winter the King of Conquest
- Autumn the Queen of Hunt
- Silvanna Golem
- Madeleine
- Ancient Sakura Guardian (DEBUT ON NIGHTMARE)
- Powered Madeleine (DEBUT ON NIGHTMARE)
- Darkforest Witch (DEBUT ON NIGHTMARE)
- Burned
- Fire
- Pyroplast
- Hell Tree
- Magma Artillery
- Resurrected Flametrooper
- Magma Chamber
- Obsidian Giant
- JJ the Metalheart
- Scorched Paladin (DEBUT ON NIGHTMARE)
- Nightmare Metalheart (DEBUT ON NIGHTMARE)
- Rage
- Hatred
- Evilmaster Carrier
- Duelist
- Resur…
Evilmaster Destroyer
- 1 Description
- 2 Abilities
- 3 Appearance
- 4 Strategies
- 5 Trivia
TF2 Tank, but better.
50% or below}}
200,000 within a radius of 8 studs and 7,000 within a radius of 8 to 40 studs.|ic=|cd=|uc=Upon death}}
???
- -
- ???
Ancient Sakura Guardian
- 1 Description
- 2 Abilities
- 3 Appearance
- 4 Strategies
- 5 Trivia
Summoner and debuffer like a Mage of Elite but much stronger and annoying.
???
- ???
- ???
Darkforest Witch
- 1 Description
- 2 Abilities
- 3 Appearance
- 4 Strategies
- 5 Trivia
???
+100% reload penalty during 8s.|ic=7s|cd=30s|uc=}}
???
- ???
- ???
Metro Man
The Metro Man is a Unit Spawned on Wave 75 of when the [[User blog:Thekidcw1/SUPER MEGA ULTRA SUPER DUPER VOID APEX ALPHA EMPEROR MK III+ COMBAT CUSTOM+|]] spawns. He bosats a whopping 11 Million Health, and 99% Collision to boot, making him an extremely tanky unit.
Most of Metro Man's abilities consist of single target damage with minimal Splash Damage.
80,000 DPS |60 }} Damage Overtime Multiplier |35 }} 25 Seconds |80 }}
300,000 }}
- Watch Megamind for a 2% damage buff!
Minor enemies changes
- 1 Easy
- 2 Intermediate
- 3 Elite
- 4 Expert
- 5 Nightmare
- 6 Endless
- 7 Christmas 2023
- 8 Tower Battles Part I
- 9 Halloween 2024
- 10 Christmas 2024
- 11 MLG
- 12 Halloween 2025
- 13 Christmas 2025
- 14 Easter 2026
- Plague Doctor Collision Resistance: 50% -> 30%
- Nuclear Zombie Ice Resistance: 80% -> 100%
- Revived Titan Bullet Resistance: 92% -> 95%
- Monster Movement Speed: Sightly Slow (2.2) -> Sightly Slow (1.8)
- Monster Health: 4,200 -> 4,500
- Elite Grenadier Health: 825 -> 750
- Elite Grenadier "Grenade Throw" Ability Cooldown: 43s -> 15s
- Skeleton Health: 111 -> 100
- Skeleton Bullet Resistance: 5% -> 0%
- Knyght Collision Resistance: 35% -> 0%
- Knyght Bullet Resistance: 30% -> 15%
- Knyght Melee Resistance: 20% -> 30%
- Amalgam Health: 1,250 -> 1,000
- Amalgam Bullet Resistance: 10% -> 0%
- Petrified Health: 1,250 ->…
Retouched Alpha Predator
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
More HP, Shield, Resistances, studs area and DPS on some attacks.
+400% reload time penalty to all mechanical and golden towers in a 50 stud radius for 11s.|uc=At least 3 towers in range|ic=5s|cd=45s}} Stun Immunity ignoring stun for 4s and dealing 2,500 within a 16 stud radius. Then, after a short delay, fires the revolver mechanism into the ground, causing an explosion that instantly kills units in a 5 stud radius and deals 100,000 within a 50 stud radius (effectively instakilling within a 16 stud radius), with damage decreasing based on distance from the explosion.|ic=15s|cd=40s}} Stun Immunity ignoring stun for 6s and 4,000 within a 7 stud radius. Damage increases based on distance from the Alpha P…
Retouched Calamity
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
Buffed with Collision Resistance and little buff on abilities.
Stun Immunity ignoring stun and 15,000 in its area of effect while spawning the following in front of it:
- ×10 REDACTEDs
- ×10 Adversaries
- ×10 Entities.
After activating , instead summons the following:
- ×13 REDACTEDs
- ×13 Adversaries
- ×13 Entities|ic=5s|cd=120s}}
3,333,333 or below}}
Stun Immunity ignoring stun and killing a random 30% of all towers, including those under the effect of the Medic's Uber. It will then resume walking at a Below Average (1.8) walkspeed. If is on Nightmare, the powerful scream deals 50% Damage of all Towers maximum HP instead instakill 30% of towers. Calamity Speed Movement increase to Very Fast (8.0).|uc=Upon falling to 1…
Towers balance changes
- 1 Operator
- 2 Farm
- 3 John
- 4 Armored Factory
- 5 Ghost
- 6 Slammer
- 7 Warship
- 8 AA Turret
- 9 Golden Mobster
- 10 Behemoth Factory
- 11 War Machine Factory
- 12 Combat Medic
- 13 Oil Derrick
- 14 Z.E.D
- 15 Flame Trooper
- 16 Relic
- 17 Goo Gunner
- 18 Psycho Slayer
- 19 Golden Warship
- 20 Bubble Blower
- 21 Misc
- Operator 4-X upgrade cost: 3,450 -> 3,175
- Operator 5-X upgrade cost: 11,750 -> 11,250
- Operator X-3 upgrade cost: 2,000 -> 2,250
- Operator X-4 upgrade cost: 8,200 -> 7,750
- Operator X-5 upgrade cost: 30,000 -> 27,500
- Operator 3-X damage increase: +25 -> +26
- Operator 4-X damage increase: +2.5 -> +2
- Operator 5-X damage increase: +20.5 -> +20
- Farm Footprint: 2 -> 4
- Farm Health: 300 -> 900
- Farm 1-X upgrade cost: 50 -> 25
- Farm 2-X upgrade cost: 100 -> 75
- Farm 3-X upgrade cost: 3,000 -> 2,100
- Farm 4-X upgrade cost: 9,750 -> …
Bowser (Boss)
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
The Bowser is the final boss of , debuting on Wave 50. He boasts very high health at a staggering 25,000,000, the ability to pick up any War Machine Factory, Behemoth Factory and Relic Units and throw them at nearby Towers, dealing their Health in Damage including Collision Resistance.
500 DPS for 5 Seconds. |uc=Upon Spawning in }} 1,500 to them and nearby towers, and making them "Overheat", reducing their damage by 75% and increasing their fire rate to 7.50 for 10 Seconds. |ic=25 |cd=35 }} 50% Damage. |cd=5 }} 180°, setting them on fire and dealing 750 DPS for 5 Seconds. |cd=35 }} Health in damage, including Collision Resistance. |cd=5 }}
Health, Damage Dealt and Fastest Firerate, instantly killing them…
Golden Warship Redone!
- 1 Description
- 2 Upgrades
- 3 Abilities
- 4 Strategies
The Golden Warship is an an extremely powerful Tower at first, however upon placement and when it begins firing, it begins firing at itself.
|Bottom Path |
}}
- The Golden Warship should be used as a Bait Tower similar to Scarecrow, as it is capable of nullifying most damage dealt to itself.
- Do note that most boss attacks that are capable of One-Shoting the Golden Warship still one shot it.
lord forgive me for powercreeping scarecrow
Drill Sergeant
|cd = 15s }}
10,000 damage and applying a 500% Firerate Debuff for 15 seconds. Has a deadzone range of 35 and can detect Airborne towers.
|uc = One tower in a range of 100 that is not a Warship |cd = 18s }}
800 damage.
|uc = At least three stealth towers becoming unstealthed in a range of 20 |cd = 60s }}
250 damage.
|uc = Can only be used if the Eradicator MK IV is not alive |cd = 20s }}
- 1 Strategies
- 2 Trivia
- 3 Update History
- 4 Notes
- Bullet, laser, melee, and collision damage should not be relied on to kill the Drill Sergeant.
- This means that towers such as the XWM Turret, Railgunner, Slammer, and Behemoth Factory are extremely unreliable to kill the Drill Sergeant.
- Using towers as bait for the Iron-Blade Skyhawk ability could be a good choice.
- Towers that are…
Golden War Machine Level 3
- 1 Description
- 2 Appearance
- 3 Strategies
- 4 Attacks/Weapons
- 5 Trivia
- 6 Changes
When a War Machine Factory was putted, global message in current party appear "WE HAVE BEEN STRENGTHENED WITH THE ARMAGGEDON ".
???
- Golden War Machine Factory is absolute unplayable on Easy and Intermediate.
- Recommendable for Endless.
- The bottom max upgrade is only playable on endless.
36,666 per 0.1s tick rate, or 366,666 DPS.
- Ignores Fire Resistance.|0.1
}} 4,000,000 and stunning it for 7s.
- Ignores Melee Resistance.
- Ignores Full Stun Immunity.
- Ignores Knockback Immunity.|7.00
}} 5,000,000. Also reveals stealth enemies 10 seconds.
- Air Detection.
- Splash Transfer.
- Ignores Stun immunity.
- Ignores Melee Resistance.|41.00
}} 1,333,333 damage and stunning 3 seconds in a 10 stud radius.
- Ignores Explo…
Golden Abrams Walker Level 5
- 1 Description
- 2 Appearance
- 3 Strategies
- 4 Trivia
- 5 Top Patch data
When a War Machine Factory was putted, global message in current party appear "WE HAVE BEEN STRENGTHENED WITH THE ARMAGGEDON ".
???
- ???
- Image from: War Machine Factory Gallery.
- 1-X of Golden War Machine Factory locks the patch.
- Golden War Machine Factory Footprint: 19
- Golden War Machine Factory Health: 80,000.
- Golden War Machine Factory Place Limit (Solo): 7.
- Golden War Machine Factory Place Limit (Duo): 4.
- Golden War Machine Factory Place Limit (Trio): 3.
- Golden War Machine Factory Place Limit (Quad): 3.
- Golden War Machine Factory Placement Cost: 666,666.
- Golden Abrams Walker Level 0 Health: 25,000.
- Golden Abrams Walker Level 0 Minigun DPS: 8,750.
- Golden Abrams Walker Level 0 Rocket Pod DPS: 3,500.…
Gamecode Infiltration (REIMAGINED)
- 1 Description
- 2 Strategies
- 3 Tower Presets
- 4 Enemies
- 5 Wave Structure
- 6 Audio
- 7 Music
- 8 Badges
- 9 Trivia
- 10 Update History
Gamecode Infiltration Normal is the first gamemode of the Grand Anniversary Event, With the second being its respective Nightmare counterpart. TBA
}}
}}
}}
}}
- TBA.
Retouched M2 Bradley
Buffed M2 Bradley, removed Burst and decreased reload time on BGM-7.
- -
- Original page: M2 Bradley.
Retouched MRAP
Unnerfed and buffed MRAP. More Health, DPS, Unit Limit, Range and Collision Resistance.
- -
- Original page: MRAP.
Lord Stanley
- 1 Description
- 2 Upgrades
- 3 Stats Table
- 4 Trivia
- 5 Update History
👎︎⚐︎☠︎❄︎ ✡︎⚐︎🕆︎ ✌︎☹︎☼︎☜︎✌︎👎︎✡︎ ☝︎☜︎❄︎ ✋︎❄︎✍︎ ☟︎☜︎ ✋︎💧︎ ❄︎☟︎☜︎ ☝︎⚐︎👎︎ ⚐︎☞︎ ✌︎☹︎☹︎ ❄︎👎︎ ☝︎✌︎💣︎☜︎💧︎📪︎ ✌︎☠︎👎︎ ☠︎⚐︎☠︎☜︎ ⚐︎☞︎ 🕈︎☟︎✌︎❄︎ ✡︎⚐︎🕆︎ 💧︎✌︎🕈︎ ✋︎☠︎ ✌︎☠︎✡︎ ❄︎👎︎ ☝︎✌︎💣︎☜︎ ☜︎✞︎☜︎☠︎ ☝︎☜︎❄︎💧︎ 👍︎☹︎⚐︎💧︎☜︎ ❄︎⚐︎ 🕈︎☟︎✌︎❄︎ ❄︎☟︎✋︎💧︎ ❄︎☟︎✋︎☠︎☝︎ ❄︎☼︎🕆︎☹︎✡︎ ✋︎💧︎📬︎ ✌︎☠︎👎︎ ✋︎❄︎ ✋︎💧︎ ☼︎✋︎☝︎☟︎❄︎ ✋︎☠︎ ❄︎☟︎☜︎ 🏱︎✌︎☹︎💣︎ ⚐︎☞︎ ✡︎⚐︎🕆︎☼︎ ☟︎✌︎☠︎👎︎💧︎📬︎ 🕆︎💧︎☜︎ ✋︎❄︎ ❄︎☟︎☜︎ 👌︎☜︎💧︎❄︎ ✡︎⚐︎🕆︎ 👍︎✌︎☠︎
His upgrades do absolutely nothing lol
- “V nz n terng fbsg wryyl guvat. Fzbbguyl ebhaqrq, jvgu ab zbhgu, jvgu chyfvat juvgr ubyrf svyyrq ol sbt jurer zl rlrf hfrq gb or. Ehoorel nccraqntrf gung jrer bapr zl nezf; ohyxf ebhaqvat qbja vagb yrtyrff uhzcf bs fbsg fyvccrel znggre. V yrnir n zbvfg genvy jura V zbir. Oybgpurf bs qvfrn…
Retouched Golden Z.E.D
Reworked Golden Z.E.D. Less Health, more Damage and Range.
- -
- Original page: Golden Z.E.D. (Unit).
X Assailant
- 1 Description
- 2 Appearance
- 3 Strategies
- 4 Trivia
Buffed version of absurd enemy. Replaces all Assailants of wave 168 Endless.
???
- The use of ignore damage resistances is obligatory to take him down.
- -
X Grumble
- 1 Description
- 2 Appearance
- 3 Abilities
- 4 Strategies
- 5 Trivia
Strongest version of Grumble capable to deal more damage when die. X Grumgle replaces a some Grumbles on Nightmare and Ultra.
???
20,000 in short area and 3,000 in large area.|uc=Upon death}}
- -
- -
Retouched M1X Abrams
Huge buffed M1X Abrams.
- Not recommendable to Elite due Amalgam bug.
- Original page: M1X Abrams.
X Hunter
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
The Hunter of Nightmare and Ultra.
35,000 per hit. Retargets if its current target dies or is sold if another tower is in its range.|ic=5s|cd=10s}} Very Fast (9.0) for its duration.|ic=5s|cd=25s}} 4,000 per shot, for a total of 20 shots dealing a total of 80,000 damage. Retargets if its current target dies or is sold if another tower is in its range; damage falls off with distance.|ic=20s|cd=20s}}
- -
- -
Retouched Hunter
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
Lightly buffed Hunter.
10,000 per hit.|ic=5s|cd=15s}}
- -
- Original page: Hunter.
Retouched Void Apex Predator
- 1 Description
- 2 Abilities
- 3 Strategies
- 4 Trivia
Unnerfed and buffed Void Apex Predator.
200% onto the path in front of it.|ic=2s|cd=350s}} Ignoring Stun Immunity Stun for 6s and 4,000 with damage scaling with distance, up to 50,000.|ic=20s|cd=80s}} Stun Immunity ignoring stun and 18,000 in its area of effect.|ic=30s|cd=40s}} 15,000, with damage scaling with distance, up to 75,000.|ic=35s|cd=75s}} 45,000 DPS for 2 seconds (effectively 90,000). Can target aerial towers.|ic=40s|cd=60s}} 80,000. Prioritises support towers.|ic=40s|cd=30s}} 5,000 DPS for 5s 25,000 total.|ic=50s|cd=55s}} 800,000 within a radius of 10 studs and 30,000 within a radius of 10 to 50 studs.|uc=Upon death}}
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- Original page: Void Apex Predator.